AI Insights · Timothy · October 2022
Top 5 Horror Games Performance in Egypt, Q3 2022
Discover the performance of the top 5 horror games on a unified platform in Egypt during Q3 2022, including trends in downloads, revenue, and active users.
Throughout the third quarter of 2022, the top 5 horror games in Egypt showed varied performance across key metrics such as revenue, downloads, and active users. The data, sourced from Sensor Tower, provides insights into the trends for each game on a unified platform.
Poppy Playtime Chapter 1 from Mob Entertainment, Inc saw a steady decline in weekly revenue, starting at around $158 at the beginning of the quarter and dropping to approximately $83 by the end of September. Weekly downloads exhibited fluctuations, peaking at 30 in early July before tapering off to zero by the end of the quarter. Active users began at 52 and gradually declined to 35 by the end of September.
Hello Neighbor by tinyBuild LLC showed a more dynamic trend. Weekly revenue peaked at $108 in early August but dropped to $36 by the end of September. Downloads were robust, starting at approximately 5.9K and maintaining a downward trend to around 2.9K. Active users also saw a decline, from 23.2K at the beginning of the quarter to about 14.5K by the end of September.
Poppy Playtime Chapter 2, also from Mob Entertainment, Inc, displayed modest performance. Weekly revenue began at $197 in mid-August and dropped to $75 by the end of September. Downloads started strong with 40 in mid-August but saw a significant drop, reaching just 10 by the end of the quarter.
Identity V from NetEase Games had a relatively stable performance. Weekly revenue ranged from $25 to $100, with a noticeable peak at $100 in late July. Downloads fluctuated, starting at 636 and peaking at 1.3K in mid-August. Active users showed minor variations, maintaining a consistent range around 5.7K to 6.8K throughout the quarter.
Scary Teacher 3D by GenITeam LLC demonstrated strong performance. Weekly revenue varied, peaking at $80 in late July. Downloads remained high, starting at 30.6K and slightly decreasing to around 20K by the end of September. Active users also remained strong, starting at approximately 300K and slightly decreasing to 278K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.